Sabtu, 22 Agustus 2009

Icebreakers : Giants, Wizards, and Elves

Summary: An icebreaker / action oriented game good for medium and large sized groups. Similar to a game of rock, paper, scissors, two teams face off and decide to become either “giants,” “wizards,” or “elves.” Giants defeat elves, elves defeat wizards, and wizards defeat giants.

Ages: 10 and up. Recommended # of People: 20 and up (large groups work fine too!). Messiness factor: Might break a small sweat! Materials Required: None. Recommended Setting: Indoors or Outdoors.

Giants, Wizards, & Elves
Giants, Wizards, and Elves is a fun, silly icebreaker game that is a good way to break the ice at meetings or in classrooms. It’s a simple game based on the classic game of rock, paper, scissors.
Setup
Teach everyone how to become three characters: the giant, the wizard, and the elf. Each character features hand motions and a noise.

* For the giant, each person stands on their tippy toes, lifts up their arms, and makes an angry growling noise: “Roooar!”
* For the wizard, each person crouches a little bit, flutters their fingers as though they are casting a spell, and they make a magical noise: “Woooo!”
* For the elf, each person gets down very low on their knees, cups their hands around their ears, and makes a high pitched elf noise: “Eeeeee!”

Practice each motion together a few times. Divide everyone into two teams and have them separate into opposite sides of the room. The game invovles several rounds. For each round, the following takes place:

1. Each team forms a huddle and decides to become a giant, wizard, or elf.
2. Both teams then line up and face each other, about 5 feet apart.
3. The facilitator says “3..2..1..Go!”
4. Each team acts out the giant, wizard, or elf (whatever they decided to become).
5. As soon as they act out their character, the winner tries to grab the loser and pulls as many people over to their side as they can. The loser tries to run away, back to their side, in order to be safe. The winner of each round is determined by the following.The giant defeats the elf because giants “squash” elves.
Elves defeat wizards by outsmarting them, chewing at their legs.
The wizard defeats the giant by “zapping” them with a magic spell.
Identical characters are a draw (no one wins).This process keeps repeating for multiple rounds until one team is entirely consumed (or when time runs out.)

Variations

Other variations of this game exist - or you can make up your own. Be creative!

Icebreakers : Screaming Viking

Summary: A stationary game in which players are seated in a circle, and one person points to someone in the circle and instructs them to act out a “screaming viking”, a “smurf”, a “chia pet”, among other humorous things.

Ages: 8 and up. Recommended # of people: 8-25. Messiness factor: No Sweat. Materials Required: None. Recommended Setting: Indoors.

Screaming Viking

How to Play

Screaming Viking is an entertaining game in which people act out silly motions and make noises. To begin, have everyone sit in a circle with one person in the middle. The goal of the game is not be in the middle at the end of the game. The person in the middle points at a person seated in the circle and then screams, “Screaming Viking! (or one of the other formations described below). One, two, three, four, five, six, seven, eight, nine, ten!” While the person is counting, the person who was selected and the people directly to the left and right must form a “Screaming Viking” formation, described below.

If any of the three people (the person selected and the people to the left and right of that person) do not correctly respond in time (before the count to 10 is up) then whoever messes up must go into the middle. The appropriate response can be one of the following:

1. Screaming Viking: each person to the left and right of the selected person must make a rowing motion outwardly to the sides, while the person in the middle must place his or her fingers to the sides of his/her head with index finger pointed upwards, like horns. All three people must scream loudly.

2. Smurfs: the 3 of them interlock arms and sing the smurf song, “La-la-la-la-la-la-la-la.”

3. Chia Pet: the three of them must act as a growing chia pet with hands lifting upwards. The 3 of them must shoud, “Ch-ch-ch-chia…”

4. Jello: the person in the center wobbles like jello, while each person to the side holds their arms out, forming a bowl. You can make up other appropriate responses — the sillier the better! The more enthusiastic and wacky you are, the more entertaining the game.

Icebreakers : Blanket Name Game

Summary: A good get-to-know-you name identification game that can get pretty hilarious! Two people stand facing each other with a large blanket in between. The blanket drops, and the first person to correctly identify the other person wins the round.

Ages: All. Recommended # of People: 10-20. Messiness Factor: No Sweat. Materials Required: Blanket. Recommended Setting: Indoors.

Blanket Name Game

Instructions: The Blanket Name Game is a simple name recognition/identification game. Go around the room and make introductions (share your name and other information such as your hobbies, major, etc. if desired. Separate into two groups and have two people hold a large, thick blanket separating the two groups so that neither group can see the other. When the blanket drops, the first person to correctly call out the name of the other group’s designated person wins the round (which typically means the loser of the round must leave the game, though if you prefer to avoid ‘elimination’ then you don’t have to do this). The group may strike different humorous poses to distract the attention of other group’s person. As a variation, several people may be facing the other group with one person being chosen to call out the information of the other group’s people.

Icebreaker : Susun barisan

Icebreaker ini lebih baik dipake pada jumlah peserta 4-6 org/group. jumlah group sebaiknya >2.

Cara permainan:
- Bagi peserta ke dlm group2 tsb (note: sebaiknya peserta yg saling kenal baik dipisah groupnya).
- Beri instruksi tertentu & group harus segera menyusun barisan sesuai instruksi. Kasih batas waktu. Group menanggapi instruksi dgn bener & juga paling cepatlah yg menang..

Contoh instruksi:
- susun barisan berdasarkan urutan umur yg paling tua... (siapa yg mo ngaku?)
- susun barisan berdasarkan baju yg paling rapi
- susun barisan berdasarkan hidung yg paling mancung
- susun barisan berdasarkan yg paling manis.. (pada berebut kali yee... hi3x....)

Sumber : http://renungan-harian-kita.blogspot.com

Permainan Kelompok : Adu Ingatan

Permainan kelompok kecil : Adu ingatan

Yang perlu dipersiapkan : Kartu remi

Tujuan permainan : untuk menguji kemampuan ingatan kita

Cara permainan :
Permainan ini cocok dimainkan dalam jumlah orang yang sedikit misal 5-7 orang. Cara permainan bagikan kartu remi ketiap-tiap orang masing-masing satu kartu remi, bagikan dalam keadaan tertutup jadi peserta tidak boleh melihat isi kartu remi mereka.

Selanjutnya tiap-tiap peserta membuka kartu remi mereka dan ditunjukan ke peserta lainnya. Tugas dari tiap-tiap peserta adalah mereka harus menghafal kartu remi yang dipegang oleh peserta-peserta lainnya. Jika sudah dihafal, maka kartu remi yang dibagikan tadi dikumpulkan kemudian dibagikan lagi dalam keadaan tertutup secara acak ke tiap-tiap peserta.

Dan dimulai dari peserta pertama, kartu tadi dibuka dan dia harus menebak kartu remi tadi punya nya peserta siapa, beri target waktu untuk menebak, jika lewat dari waktu yang ditentukan dinyatakan kalah. Kemudian dilanjutkan ke peserta berikutnya dan seterusnya sampai semua peserta mendapat giliran menebak.

Sumber : http://renungan-harian-kita.blogspot.com

Ice breaker : Cari kata dalam Alkitab dan praktekan

Tujuan : Adu cepat

Cara permainan:
Bagi orang menjadi beberapa kelompok, tiap kelompok bisa terdiri dari 2 orang atau lebih.
Siapkan ayat-ayat dari alkitab, dan ambil satu kata dari ayat tersebut saja, kemudian kelompok harus berlomba mencari ayat tersebut.

Contoh 1:
Kisah para rasul 11:16, kata ke-10 dari depan
Jawabannya adalah = Air

Contoh 2:
Matius 2:11, kata ke-4 dari belakang
jawabannya adalah emas

Contoh 3:
Mazmur 13:6, kata ke-9 dari belakang
jawabannya adalah menyanyi

Selanjutnya Anda bisa memodifikasi permainan ini, misal mereka tidak hanya menyebut kan kata saja, tapi harus mencari barang yang disebutkan (misal air berarti mereka harus mengambil air, misal emas berarti mereka harus mencari emas dan ditunjukan ke ice breaker), atau misal kata dicari berupa kata kerja maka mereka harus mempraktekan kata tersebut (misal menyanyi, maka mereka harus bernyanyi).

Sumber : http://renungan-harian-kita.blogspot.com

Permainan Kelompok : Tebak Nama

Yang perlu disiapkan:
Kain yang panjang dan besar

Tujuan permainan:
Untuk saling lebih mengenal satu sama lain

Permainan:
Bagi kelompok menjadi 2 kelompok, kemudian bentang kan kain di antara dua kelompok tersebut sehingga mereka tidak dapat melihat anggota dari kelompok lain. Selanjutnya kelompok harus menunjuk satu orang anggotanya untuk berdiri di depan kain tersebut. Setelah orang dari masing-masing kelompok sudah siap berdiri (atau duduk mungkin) di depan kain, mereka harus bersiap-siap untuk menebak orang yang ada dibalik kain tersebut, kemudian kain diturunkan, dan dari dua orang tersebut siapa yang lebih dulu menyebutkan nama teman nya yang menang (atau dapat poin).